alpha0.1


current team:

Finket - Lead Development

LäskiJustus - Creative Direction and VA

Sinilintu7 - 3D Modeling and Development

Cinsiraye - 3D Modeling and Art

Chops - Additional VA

version alpha 0.1:

Devlog:

- wrote custom movement scripts:

    - wasd or gamepad movement

    - jumping

    - basic "push" function

    - inertia and drag

    - fixed air acceleration

    - fixed player collision

    - added level boundaries

    - health score system

- added lighting / rendering elements:

    - added psx style shaders

    - fixed psx lighting and fog nighttime illusion

    - skybox (stock)

    - windows and streetlamp

    - club rave lights

    - using texture atlas

    - using fake shadows

- added basic models:

    - terrain

    - two apartments

    - kiosk / store

    - bridge

    - bar

    - pool table

    - slav

    - goose

    - streetlamp

    - pile of garbage

    - trash bag

    - bottles (capped and uncapped)

    - bicycle

    - dumpster

    - bike rack

    - sketchy alleyway

    - slav man model

    - bus stop

    - drunk bar man

- added textures:

    - dev textures

    - kiosk and sign

    - terrain asphalt, dirt, gravel, and grass

    - apartments

    - club exterior

    - club floor and ceiling

    - streetlamp

    - slav man with tracksuit

    - bridge

    - goose

    - various graffiti

    - sketchy alleyway

    - pile of garbage

    - typical building

    - dumpster

    - wood

    - drunk bar man with wifebeater

- added sprites with billboarding:

    - birch trees

    - tall grass

    - dancing clubgoers

    - bartender

    - threat

- added sounds and voice acting:

    - intro monologue

    - kiosk closed monologue

    - door open and closed

    - press G to scream

    - footsteps

    - slav man

    - club techno

    - several duck sounds, idle and attacking

    - kick sound

    - added reverb zones

    - sounds bitcrushed

    - getting hurt sound

- added overlay elements:

    - fade to black

    - subtitles

    - 4:3 TV

- added scripted encounters / events with triggers:

    - intro platforming elements

    - kiosk

    - technoclub encounters

    - goose encounter AI with improved pathing

    - slav man encounter

    - bus stop to exit level

    - end level scene

    - player's score is now saved

    - survival horror segment

- added animations:

    - goose idle

    - goose running

    - goose attacking

    - slav man idle

    - slav man falling over

    - bar man swinging

- revampped terrain to use chunk meshes made in Blender

Tools:

- 3D Unity project with student license

- Blender

- TinkerCAD

Get Midnight Milk Moustache Madness

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